Buzzonk is a simple – yet sophisticated – web based buzzer app. Use it for games, presentations, events or your class. Learn more...
Conducting a trivia game?
Use Buzzonk for buzzers, time keeping, and scoring.
Hosting an event?
Use Buzzonk to poll guests in real-time.
Presenting to an audience?
Use Buzzonk to queue up questioners.
Teaching a class?
Use Buzzonk to quiz students.
100% free, no ads and no registration
Web based
Works on desktops, laptops, tablets or phones
Non-locking or lock-out buzzing modes
Single or multiple buzzers buttons
Polling/quiz capabilities
Scoring
Built-in timers
How It Works
Step 1: Create a Room
To start using Buzzonk, create a room. A room is just a unique URL for you and your players/contestants/participants/students. By creating a room, you are automatically made the "host". As the host, you can adjust the buzzing mode and configure the buttons, timers, and scoring. You can see all the players, allocate points, call on players, lock the buzzers, reset them, etc.
You're also made a player, so you can buzz in like everyone else (but if you're only hosting, and not playing, you can ignore that part).
Step 2: Distribute the Room URL
Players, contestants, participants, or students can join your room by going to your room URL. They don't need to register, or provide any personal information to join. You can send your players the URL using any mechanism you want (email, instant message, posting on your website). It's just a URL. You can post it anywhere (but keep in mind, anyone who has the URL can join your room).
Step 3: Buzz Away
With your room configured to your liking, and all your players present, you are set. Players can press their buzzer to buzz in, and you'll be notified instantly. Then reset the buzzers, and repeat.
The player interface shows the player's name, score (if enabled), the current timer (if enabled), and the buzzer button (or buttons). When the player is called on, their screen lights up and (optionally) plays a sound. It can't get any easier for your players!
The Host Interface
As the host, you can see all your players, and the current state of the buzzers. You can control just about everything with a click or two.
The host can use the buzzers just like a normal player.
Pause/resume at any time. The timer (if enabled) is automatically managed.
When playing with multiple buzzer buttons, see the percentage of players that buzzed each button in the "Results" table.
See which players buzzed in, their buzz order, the button they pressed, and their score.
"Call" on a player to light up their screen. In lockout mode, the first player to buzz in is called on automatically.
Check one or more player checkboxes to perform operations in bulk.
If timers are enabled, the active timer is visible.
Reset the buzzers to unlock them, start the timer (if enabled), and clear the results (if applicable).
Your room information can be displayed to show players how to join.
Allocate points to players who buzzed a particular button.
Sort the players table by any column.
Allocate points by typing a score, or using the increment/decrement buttons.
Help
The best way to learn how to use the Buzzonk buzzer system is to play around! It's easy to setup a simulation:
In one web browser (Firefox, Chrome, Safari, Edge), create a room (making you the host).
In a different brand of web browser (or in a private/incognito window), visit your room URL (this is the player view).
Arrange the windows so they are side-by-side.
Now you can try anything, and see the effect as the host and as a player. (Don't forget that the host is technically a player too and can buzz in)
Step By Step
(In painstaking detail)
How do I use Buzzonk to host a Jeopardy-like game?
Create a room using the button at the top of the page (below the big white textbox).
Click the "Settings" tab, then:
Ensure "Lockout Buzzer" mode is selected
Set your buzzer button label to something like "Buzz" (or leave the textbox empty)
Adjust the settings under the "Timing" heading to your liking
Ensure scoring is enabled
Enter your point increments as desired ("100, 200, 300, 400, 500" is traditional in Jeopardy)
Click the "Host" tab (your settings are saved automatically).
Under the "Info" button is a URL. Send or show this URL to your players.
Each player should visit the URL in a web browser on their own device.
Click the "Info" button to hide the URL (you can also click it again to show it).
As your players join, you can see them in the players table.
Buzzers are unlocked by default. Inevitably, a player will buzz before it's appropriate. Don't worry. You will reset the buzzers in the next step.
When everyone has joined, and you're ready to start your game, read or display your question (that's your job, Buzzonk is just a buzzer system not a quiz app) and click the "Reset" button. This will start the timer (if enabled), unlock everyone's buzzer (and reset everything that needs resetting).
A player can buzz. When that happens, all other players are locked out.
The player is immediately "called on" (their screen lights up and the after-buzz timer starts, if enabled).
Judge their answer, and then use the + or - buttons (in the appropriate row in the players table) to allocate points. You can also manually update their score (it's a text field).
If the player answered incorrectly, and you want to give other players a chance to answer, click the "Resume" button and repeat until the question has been answered or everyone has given up, or time has expired.
For the next question, read/display the question, and reset the buzzers. Repeat.
By default, a player who buzzes in during a question-answer cycle (i.e. between resets) cannot buzz in again. If you want them to have another chance, you can check the checkbox next to their name, and unbuzz them.
How do I use Buzzonk to quiz people?
Create a room using the button at the top of the page (below the big white textbox).
Click the "Settings" tab, then:
Ensure "Regular Buzzer" mode is selected
Set your buzzer button labels to be your answer choices (like A, B, C, D, or the full text of each possible answer) – one per line
Adjust the settings under the "Timing" heading to your liking
If you want to score responses, ensure scoring is enabled and enter your point increments as desired
Click the "Host" tab (your settings are saved automatically).
Under the "Info" button is a URL. Send or show this URL to your players.
Each player should visit the URL in a web browser on their own device.
Click the "Info" button to hide the URL (you can also click it again to show it).
Click the "Pause" button. This will prevent players from buzzing in prematurely.
As your players join, you can see them in the players table.
When everyone has joined, and you're ready to start your quiz, read or display your question to your players (that's your job, Buzzonk is just a buzzer system not a quiz app) and click the "Reset" button. This will start the timer (if enabled), unlock everyone's buzzer (and reset everything that needs resetting).
Players can buzz in their response and it will appear in the players table.
The results table will display how many people have selected each answer choice.
When everyone has responded or time is up, you can use the ± button in the results table to allocate points to everyone who selected a particular response.
Read/show your next question, reset the buzzers, and repeat.
(If your answer choices are different, you can click the "Settings" tab to update the buzzer labels.)
How do I use Buzzonk to poll people?
It's the same as quizzing (see the previous item) – just do not enable scoring.
How do I use Buzzonk as a queue?
Create a room using the button at the top of the page (below the big white textbox).
Click the "Settings" tab, then:
Ensure "Regular Buzzer" mode is selected
Make sure the buzzer button label textbox is empty
Ensure timers are disabled
Ensure scoring is disabled
Click the "Host" tab (your settings are saved automatically).
Under the "Info" button is a URL. Send or show this URL to your people.
Each person should visit the URL in a web browser on their own device.
Click the "Info" button to hide the URL (you can also click it again to show it).
Click the "Pause" button. This will prevent players from buzzing in prematurely.
As people join, you can see them in the players table.
When everyone has joined, and you're ready to start the queue, click the "Reset" button. This will unlock everyone's buzzer (and reset everything that needs resetting).
Players can buzz in to enter the queue.
You will see who has buzzed in, and their queue order in the players table.
If you want to "call on" someone, click the lightbulb button (in the appropriate row of the players table) to light up their screen.
Click the "Reset" button to clear the queue and start again.
If you need to dequeue someone, check the checkbox next to their name, and click "Uncall" from the players table footer menu.
Interface
What's the difference between pause/resume and resetting the buzzers?
Pausing stops the countdown timer (if enabled), and locks the buzzers so no one can press them. Resuming resumes the timer, and unlocks the buzzers for anyone who has yet to buzz in.
In lock-out mode, when the first person buzzes in, the game is paused automatically. You can then unlock if you want to allow other people to buzz in (for example, if the player got the question wrong), or reset.
Use the Reset button when you're asking players a new question. Resetting the buzzers will:
unlock the buzzers for all players
if you're playing with multiple buzzer buttons:
clear the results table
clear the "Response" column of the players table
clear the "Buzzed" column of the players table
start the countdown timer (if enabled)
Calling on players: What does the lightbulb button do?
The lightbulb button "calls" on the player. That just makes their screen light up in yellow (hence the lightbulb icon), and makes a sound on their device (if enabled). If there is a post-buzz timer enabled, it will also start counting down. In a pre-Buzzonk world this is similar to a student raising their hand, you saying their name, and starting a stopwatch.
The lightbulb button in the "Buzzed" column of the players table, allows you to call on one person at a time. If you need to call on multiple people at the same time, check the checkbox next to their name, and click "Call" at the bottom of the screen.
What do the numbers mean in the "Buzzed" column of the players table?
The number indicates the order in which the person buzzed in. 1 is the first person to buzz in, 2 is the second, etc.
If the number has a superscript like this: 13, the superscript indicates if this is the second, third, fourth, etc time the person has buzzed since the last reset. A player can buzz in again if you manually "unbuzz" them (check the checkbox next to their name, and click "Unbuzz"). The superscript is useful if you only want to give people a certain number of chances to answer a particular question.
What are the two types of timers?
The "buzz-in" timer (displayed on the Pause/Resume button) starts counting down when you reset the buzzers. Buzzers are automatically locked when the timer hits 0. In lockout mode, the timer pauses when someone buzzes in.
The "after-buzz" timer (displayed in the player list, next to the player's name) is used to ensure the player responds within a certain amount of time after being called on. In lockout mode, this timer starts counting down immediately after someone buzzes in. In other modes, this timer starts when you click on the lightbulb button to call on the player.
Why do buzzers shake from side-to-side sometimes?
If a player presses a button before it is active, the buttons shake for 500 milliseconds. If the player buzzes prematurely again within a 3 second window, the penalty duration increases expoentially, up to 1500 milliseconds.
While the penalty animation is playing, the player cannot buzz in (even if you activate the buzzers). This is done to prevent buzzer spamming.
Logistics
How many people can join my room?
Buzzonk does not impose a limit. But your device may start to lag after a few hundred people have joined.
What is the latency like for players?
Buzzonk has servers in San Francisco, New York City, and Frankfurt. Latency for North Americans and Europeans should be fine. But your room is setup in the best region for the host, so if the host is in San Francisco, any players in Europe will have high latency. Regions will be added based on demand (email me if you use Buzzonk and have poor latency).
Buzz order is based on the order in which network packets arrive from the players. Buzzonk does not use timestamps from player devices because player clocks are not trustworthy. If players are all on the same network, this works well enough. If players are in multiple locations, people with better routing will have an edge. But that is a property of all networked buzzer systems.
How long will my room last?
30 days. Buzzonk sets a cookie in the host's web browser to authenticate them. If you clear your cookies, that will effectively delete the room.
Security
What does blocking a player do?
Blocking a player kicks them out of your room. They cannot buzz in, and you will not see them in your players table. Blocking a player can be useful if someone is spamming your room with buzzes. If you need to unblock a player, you can go to the settings tab, and under the Security heading, click "Unblock". A tech savvy individual can work around a block, so it's not useful for a motivated buzz spammer (lock the room to fix that).
What does locking a room do?
You can lock the room in the "Security" section of the Settings tab. Locking a room prevents anyone from joining the room. You might want to lock the room after everyone has joined to prevent buzz spammers from getting in.
General
Buzzonk is totally free?
Yes. There are no ads, and no registration is required to use it as a player or host.
How can I contact you?
Tips & Tricks
Players can change their name at any time by clicking on their name at the top of the screen (it's a text field).
Check the checkbox next to a player's name to show options to unbuzz, call, or uncall.
Check multiple checkboxes to allocate points to multiple players at one time (using the ± button).
To select a range of players (without clicking each checkbox): [On a computer] check the first checkbox, and then hold the shift key while selecting the last checkbox in the range; [On a touchscreen] press and hold your finger on the first checkbox, and drag up or down and release.
Sort the players table by clicking a column heading. Click it again to toggle between ascending and descending.